SPX Finds – pt 1

Well, not really finds, I guess. Here’s the deal: If you’ve ever been an exhibitor at SPX, you know that people will often just walk up to you and give you stuff. Some of this turns out to be good, some of it terrible, and a lot of it somewhere in the middle. Anyway, since most people reporting back from SPX (and, yes I know that SPX was like a month ago, but gimme a break–I’ve been working on a book) have been highlighting the stuff they bought, I thought I’d try to post a few quick write-ups over the next week or two of some of the more interesting stuff that wound up in my hands at this past show.

(First, though, a disclaimer: I received a number of things from people that I read while I was at SPX and then passed on to other people, and some stuff just gets lost in the shuffle… so if you gave me something at the show and it doesn’t wind up in my roundup, please don’t be personally offended.)

Nomad Station by Sara Rosenbaum

Mini-comic, 7 1/2″ x 5 1/2″, 28 pgs., B&W interior, Block (or maybe potato?) print cover

Nomad Station is apparently a fictional story adopted to comics form from the book The Gebusi: Lives Transformed in a Rainforest World. The story, told in the first person, centers on two young men who, I assume, are residents of the rainforests of Papua New Guinea. The two are traveling to a dance held at Nomad Station, which seems to be maybe some sort of camp or small town, and they decide to stop on the way and visit a professor, a white westerner, living there, thinking that he might be able to supply them with an elixir/aphrodisiac that they call “Ada-men-ee.” The professor misunderstands what they’re after, which leads to a discussion about anthropological matters that the two young men would likely have just as soon been kept in the dark about–youth initiations, ritualized homosexuality, etc– particularly as they’re on their way to a try to make some time with the local women. It’s an interesting story, the thematic gist of which centers on things like the conflict between non-native perceptions (and mis-perceptions) of native peoples, and the conflicting pulls of modernity and tradition on those people.

Sara’s cartooning is quite graceful and fairly accomplished for someone wandering around giving out her books for free. She uses a lot of large areas of black and reminds me a bit of David B. in both this respect, as well as in her occasional incorporation of non-literal/diagramatic drawing, as here:

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Her storytelling is clear and confident and even pulls off some interesting formal maneuvers, as in the flashback transition at the end of this page where the young “flashback version” of the professor seamlessly continues a line of dialog spoken in the previous panel by his present day counterpart:

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Nomad Station is definitely work tracking down, and I’m surprised I haven’t seen more of her work around in anthologies and the like. From the looks of her website, she’s been doing comics for a while, and a Google search turned up a project she did with David Lasky. Anyway, Nomad Station is definitely worth tracking down.

Here website is: http://si.arrr.net

Midnight Sun GN Cover

Things are winding down as far as Midnight Sun goes.  The folks at SLG are looking over some low res comps of the book, and a friend has graciously volunteered to proof read the thing (thus saving me from my own terrible spelling), but beyond that, the book is pretty much done–so much so, in fact, that I cleaned my studio top to bottom.  Feather duster, Swiffer, the whole bit.  This is just a weird compulsive thing that I always do whenever I finish a comics project.  Fortunately today, things wrapped up in the early afternoon; I’m strangely compelled to do this ritual, though, regardless of time and have in the past cleaned my studio at two or three in the morning.

The last item to pull together was the cover.  Here’s what I’ve got:

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The final design is a mishmash of Scott Saavedra’s design and the original design I did for issue one of the original comic book series.  I’m still not really 100% happy with the circle bit on the back and the way it works with the two quotes below, but I’m not really sure what else to do at this point.  If I’m struck by inspiration between now and when I have to upload the real press-ready files to SLG, I may tweak that back cover a bit.

Shetchbook 10/24

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Chris Ware and Perspective Drawing

The most recent Mad Magazine (the one with the insurance caveman on the cover) includes a Chris Ware parody among the gags in the “Fundalini Pages” at the beginning of the issue. Mad‘s comics/graphic novel parodies are usually presented in the form of a review, with text above and a (supposed) excerpted page from the work in question below. Here’s the drawing that accompanied the review:

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Whoever drummed this up did a pretty good job I think capturing and riffing on some of Ware’s hallmark stylistic and formal devices. One thing, though, struck me as being not as “Chris Ware-esque” as it could be: the architectural scene in the upper left corner (highlighted in the scan above).

The drawing itself looked familiar, and a quick flip through the Jimmy Corrigan book revealed the source image the Mad artist had based his panel on, albeit horizontally flipped and with figures on the street eliminated:

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This image has been beautifully executed in technically correct linear perspective, as you can see worked out below:

ware_linear

Filippo Brunelleschi or Albrecht Dürer couldn’t have done it any better. What’s interesting to me, though, is that this sort of mathematically accurate perspective drawing is really not typical of Ware. Unlike most draftsmen as accomplished as Ware, he most often employs “wrong” (perhaps “non-linear” would be a better word?) perspective in his work, drawing objects entirely flat on the picture plane, using overlapping or other visual cues to create visual depth; in isometric perspective, a type of drawing usually reserved for diagrams and technical drawings; or–even odder–with one surface of a structure drawing with one perspective scheme and another surface drawn via an entirely different scheme.

Here are some examples:

Flat “non-perspective”

ware_none.jpg

Note how here the two surfaces of the house, which–were this an actual house, seen through the human eye–would be receding to vanishing points on the left and right, remain entirely parallel to the horizon and not at an angle to one another. Absent also is any perceived change it the spacing of regularly spaced features (think of how fence posts appear to get closer together the farther away they are) like the windows on the house. The only major device used to create depth of field here is overlapping of elements like the ice truck in front of the house and the bicyclist behind the tree. The whole thing’s flattened out, almost as if were a paper toy that hasn’t been cut out and assembled yet (hmmm….)

Isometric Projection

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Ware very often also employs isometric projection-like drawing when depicting both interior and exteriors. In a true isometric projection the angle between the coordinate axes is 120°–in this example it’s more like 145° or so (72° x 2 is the arc between the blue orthogonal in the drawing and the corresponding red orthogonal to the right). Unlike in the first example, the two surfaces of the structures here are at angles to one another, but–and this is the salient feature of an isometric projection–the orthogonals remain parallel to one another, and would never meet at vanishing points on a horizon line. As with the example above as well, there is no perceived diminishment of scale along the axes. This sort of axonometric spacial representation is seen in early video games as well–and aped by webcomics like Diesel Sweeties.

The Mix-n-Match

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In this example, Ware has treated each of the two visible surfaces of the structure with a different perspective method. The front surface of the building is drawn almost as if it were in one-point point perspective–as if we were standing directly in front of the building dead-center looking straight at it (or perhaps, in “non-perspective” as above). If this were the case, though, we’d not see any of the side surfaces of the structure. The left side of the building is visible here and gets treated entirely differently; it’s drawn as if it were in standard two point perspective and the viewer were eye level with the curb. It’s interesting to me that Ware has filled that side of the structure entirely with black, since it’d be interesting to see how he would have dealt with rendering windows and the like on that side of the structure. If they were drawn to “obey” the two point setup, they’d fall along those dotted orthogonals shown above. The left-facing surface of the front stairs, which might logically be treated the same as the left surface of the building itself, is done in “non-perspective” as in the first example above.

At some point it might prove interesting to go through Jimmy Corrigan and make note of at what points in the story Ware decides to employ traditional linear perspective, as in the panel aped by the Mad parody. A cursory look indicates to me that these instances are pretty rare (no doubt why I found that panel in the parody image un-Warelike). I’d be willing to bet that an in depth analysis of Ware’s use–and non use–of perspective would reveal that these instances of true linear perspective are utilized by the artist deliberately at certain points in the narrative and for very specific reasons.

Gimme a grant, and I’ll figure it out…

17 1/2 Hours at Bojangles’

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Be sure to check out Paul Friedrich’s blog tomorrow, the 16th, as he’ll be participating in an Suburban Xtreme Endurance Event in Raleigh, spending an entire day in a Bojangle’s restaurant.  Here’s the skinny from the press release:

October 16, 2007
Paul Friedrich and Bryan Pack will attempt to spend an entire 17 1/2 hour day at
Bojangles’ 3808 Western Blvd Raleigh, NC 27606.

From the moment Boj’s open their doors to serve their spicy chicken biscuits until they sell their
last order of cajun fries and lock the doors, Paul Friedrich and Bryan Pack will be there. Can it be done?

JUST ANNOUNCED: Eleanor Spicer, Bojangles’ historian/expert will be joining Paul and Bryan!