Superhero Pinup: Trapster

Here’s another one of my superhero mini-pinups: Trapster. Unlike some of the other b-list characters I often find myself drawing, I actually have a real fondness for Trapster. Like a lot of comics-reading folk my I age, I grew up reading the John Byrne Fantastic Four and I recall really liking the issue where the Trapster tries to infiltrate the Baxter Building but is eventually (and embarrassingly) defeated by the FF’s robot, H.E.R.B.I.E. (Issue #265, I think). From my digging around on the internet, it looks like his costume has been changed significantly since then, but I’m still partial to the one here from The Official Handbook of the Marvel Universe.


The original art for this is for sale here.

In Comics: Simplification and Recognition

First, a disclaimer: This is going to be a rambling post with no real “thesis” or conclusion–just some random semi-related thoughts.  That said, read on at your own risk…

Not too long ago, floating all about the internets were a lot of links to cartoonist John Martz’s fantastic pixel art of Star Trek characters.
What’s really interesting about them (besides how nicely-done they are) is that they’re all quite recognizable. Simplification and exaggeration are a cartoonist’s stock and trade and pixel art like this really gets at the simplification part in a major way.  Seeing how far you can pare down something while keeping it recognizable is an interesting experiment that tests both the artist’s skill and the viewer’s familiarity with the subject. Here’s a great example–the cast of The Simpsons in three or fewer pixels (I have no idea who did the image, or I’d give proper credit):

I remember hearing a story (maybe apocryphal) about a New Yorker cartoonist whose editor complained that he was paying him handsomely for an image with so little line-work. The cartoonist’s response was that he should be payed more for pulling off an image with as few lines as possible.  In the modern era, I see this kind of ethos in things like Chris Ware’s newly-manifested “circle people” style:

I’m not positive when this style made its first appearance–maybe the cover Ware did for McSweeny’s?–but it’s become enough of a stylistic fixture for him that it was recently parodied/saluted during Conan O’Brien’s run on The Tonight Show:

I have to admit, I don’t find this style particularly appealing on a purely aesthetic level, but it’s interesting as a sort of “paring down” experiment. Following in similar footsteps is fellow Chicagoan Ivan Brunetti, who over the years has gone from this…

… to this:

Back to the original pixel art: What’s most interesting about it for me is that you can actually recognize who most of those characters are (depending on your familiarity with the show, of course).  Pixel art is a relatively recent phenomenon, being an offshoot of video games, but interest in minimalist recognition is not a new phenomenon.  The most well-known scientific exploration of this is probably the November 1973 issue of Scientific American, which featured this now-iconic cover:

For the record, George Washington there is depicted with 624 pixels. The issue contained Leon D. Harmon’s article, “The Recognition of Faces.”   In June of that same year Harmon and Julesz published a paper called “Masking in visual recognition: effects of two-dimensional filtered noise” in the journal Science. The issue featured a pixelated Abraham Lincoln on the cover.  Harmon and Julesz determined that Lincoln could be easily recognized using only 216 pixels and that the absolute minimum number of squares required to recognize Lincoln was 108.

1973 was apparently a banner year for things-pixelated–and not just in the science world.  It was also the year artist Chuck Close‘s work was first shown at the New York Museum of Modern Art. Close had been using huge “grids” to facilitate his enormous formalist portraits so it’s not surprising that he was taken aback to stumble on that issue of Scientific American with Washington on the cover.  From that point forward (to what extent there’s a direct relationship here is speculative; Close was already on the “road to pixeldom”), Close’s work became more and more pixelated. (It’s worth noting, though, that Close does not, and has never, used a computer for his work.)  Here’s a portrait by Close of Philip Glass from 1977:

Close suffered a spinal artery collapse in 1988 and as a result is largely paralyzed. He continues to paint though, with a brush tied to his wrist. (The amazing Chuck Close: A Portrait in Progress is available streaming online via Netflix.  I recommend it highly.) If anything, his art has become even more fascinating since then as his “pixels” become larger and more abstract.  Here’s a more recent Close portrait, Lucas, along with a detail:

In conclusion (I’m trying here, people), you know what’s really bizarre? Chuck Close has a psychological condition that causes him to…. not recognize faces.

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Notes:

Listen to Chuck Close and Oliver Sacks in a highly fascinating interview about their shared condition, “Face Blindness” on RadioLab.

You can find a wealth of scientific articles about facial recognition (including one incorporating Chuck Close) here.

Sketchbook 1/7

I’m at a point thumb-nailing a new chapter of Oyster War where I need some bad guys, so a few days ago I started drumming up some in my sketchbook.  I think there are maybe two or three “keepers” here–which is a better ratio than I usually achieve when I do one of these nine-panel character generating sketchbook exercises.

Christmas Card 2010

With the year coming to a close and Christmas fading into the past, I guess it’s safe to post our Christmas card from this year.  We actually managed to mail out the physical cards the week before Christmas this year, so anyone that’s been mailed a card has had it in their mitts for a while.

A few years ago (maybe seven) I started doing custom Christmas cards and now I guess I’m committed to doing one every year.  I used to silk-screen them, but with the demise of the Gocco (and me being to lazy to do a “real” silk-screen) I wound up doing color copied cards last year.  This proved to be a bit of a crisitunity though, since I realized that I now no longer  have to confine myself to drawn images.

This year I decided to do a parody of the classic album cover of The Beatles record Meet the Beatles.  Despite not having to hand silk-screen anything, the card was a real challenge for me since I know next to nothing about photography and I had to learn how to work some of the non-point and shoot features of my camera.  Anyway, here’s the final result:

…and the original cover:

My Thor/Beta Ray Bill/Odin at the Repaneled Blog

There’s been a whole slew of blogs cropping up lately featuring cartoonists and illustrators “covering” a comic book panel, comic book cover, or even just the little corner/logo.  I’m working on a submission for the Covered blog at the moment, but just before Christmas I submitted something to the Repaneled blog that was accepted.  Since it’s been posted there for a bit, I guess it’s safe to repost here.

The Simonson run of Thor was one of my very favorites when I was a kid and the initial Beta Ray Bill story arc was what initially grabbed me.  In fact, if you’d looked at any of the comics I was doing in my sketchbook at about age 13, you’d have seen something that looks like Walt Simonson’s retarded evil twin using a Sharpie marker held in his left foot to draw a really bad Blade Runner rip-off. I doubt anyone would look at my work these days and see much of a Simonson influence, but it’s there for sure.  I even occasionally find myself drawing characters with the trademark Simonson “grump lines” at the lower corners of the mouth. You can see I’ve added them to Thor in my drawing here even though the original didn’t have them.

So, here’s my version of a panel from Thor #340.  My version isn’t terribly different than the original. Without a full-body framing of the characters, I didn’t really have the opportunity to do my usual “spaghetti arm” treatment of the characters.  Also, it’s pretty hard to cartoon-up Beta Ray Bill.

And here’s the original:
The original art for this is for sale here.