Hey, I’m on the Izzer!

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I’m a regular listener to the Indie Spinner Rack podcast, so how cool is it that they’re talking about Midnight Sun in the current episode! (Direct link to MP3 here.)  They’ve got some good stuff to say about the book, but more interesting for the general comics audience, they use the book’s format change, and my blog post thereon, to talk a bit about the fate of the venerable “floppy” comic book–as opposed to the trade paperback or “graphic novel” format that has been really taking off in recent years.  Go check it out!

A few corrections, however:

First, my last name, Towle, is pronounced like “toll.”

The “Vado” in Dan Vado, president of SLG Publishing, is I believe pronounced such that it rhymes with “Prado,” or “motto,” not “Play-doh.”

More important, though, regarding the SLG “name change” mentioned in the show.  SLG has not, in fact, changed its name to Amaze Ink.  Amaze Ink is, and has been for some time, SLG’s all-ages imprint.  Things like Patty Cake, Jet Pack Pets and (maybe my favorite thing SLG has ever published, the highly underrated and overlooked) The Replacement God are all Amaze Ink books.  For obvious alphabetic reasons, they list themselves in Diamond Previews (the comics industry’s pre-ordering catalog) as “Amaze Ink/SLG” rather than “SLG/Amaze Ink.  This put them at the very front of the “indie ghetto” section in the back… although it may now be the case that they’ve been usurped by them weasels at First Second, who are technically listed as “:01 First Second.”

Years ago, the company did officially change names from “Slave Labor Graphics” to “SLG Publishing.”

Happy Birthday, Earl (from “Mutts”)

According to Bark Magazine, Mutts cartoonist Patrick McDonnell’s real-life dog, “Earl,” (shown below) will be turning 18 this spring.  In case you’re not a dog person, in “people years,” that means that Earl, inspiration for the comic strip version who shares the name, is roughly 85.

2008 will see the release of McDonnell’s newest book, Shelter Stories, which will include not just Mutts strips, but also real-life “shelter stories” drawn from reader submissions.  The call for entries went up in early March and is still open.  See the Mutts site for details.

In other Mutts news, McDonnell was recently interviewed on Animal Radio in conjunction with national “Spay Day” USA.  He’s at the very end of the show, which you can download in MP3 format here.

The Sunday Mutts strip is a ray of sunshine in the otherwise pretty dismal world of modern newspaper cartooning.  The strip’s level of craft and artistry is far, far beyond pretty much anything else you’ll find being done today, but what makes the Sunday Mutts such a joy in my opinion is really the strip’s pacing… or lack thereof.  Whereas most modern newspaper strips operate in the well-worn mode of “narrative setup/gag,”  the Sunday Mutts strips operate more as little objects of beauty in which to immerse oneself briefly each week–more in the mold of Little Nemo, or Gasoline Alley Sundays from the early twentieth century than the ubiquitous modern gag and/or pratfall strip.

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Yes, I’m a Letter-Writing Crank

The city of Winston-Salem–a city,frankly, not known for its forward thinking attitude about foot and bicycle transportation–has recently drafted and posted its Sidewalk and Pedestrian Facilities Plan, and is seeking citizen comment on the plan. Here’s my input:

Ms. Schwan:

I saw via “Smitty’s Notes” a few weeks ago that the city was seeking citizen input on the Draft Sidewalk and Pedestrian Facilities Plan, so here goes:

First off, I congratulate the city for beginning to take the issue of pedestrian, bicycle and other non-motor vehicular traffic seriously. With some forethought (and of course, funding to make it happen) Winston-Salem might actually be able to stave off a potentially stifling traffic situation before it becomes detrimental to our quality of life, and before it aversely impacts our region’s appeal to potential businesses and residents. One need only take a short trip to Charlotte or Atlanta to see the unpleasant results of addressing these sorts of issues only after they’ve become problems.

However, in looking at the portion of the plan as it pertains to the area of Winston-Salem in which I live, the Northwest Area, I can’t help but notice that the plan doesn’t even make mention of what is doubtless the single most egregious obstacle to pedestrian movement in the area: the Five Points intersection. A plan for pedestrian movement through the Northwest region of the city that doesn’t address the Five Points intersection is like a plan for U.S. military strategy that doesn’t include the word “Iraq.”

As I’m sure you’re aware, the Five Points intersection is located directly between the many popular retail and dining destinations at the Thruway shopping center and some of the area’s most densely populated residential areas—West Highlands, West End and Ardmore. As the crow flies, travel from these areas to the Thruway would be a moderate walk and an easy bike ride… yet, in actuality, attempting to cross the Five Points intersection is literally a life and death affair, reminiscent of that “Frogger” video game from the ‘80s. Not so much as a crosswalk exists to assist the would-be pedestrian.

The fact that there is a population of citizens who truly want this area to be walkable is confirmed by the numerous “desire paths” that we residents of the area have formed in the surrounding areas as we seek ways to move about this now-dangerous area of the city on foot and on bicycles. I’d be happy to give a representative from the Department of Transportation a walking tour of this area of town and point out some of these “guerilla” routes that have cropped up as folks try desperately to get around the vicinity via alternative forms of transportation.

I implore you to please reconsider the exclusion of this important area from the current Pedestrian Facilities Plan. (An obvious solution–though not necessarily in your department–would be to establish a greenway in place of, or alongside, the railroad tracks. This would form a route from West End all the way to the Thruway that would cross only one street, Miller, en route.)

I appreciate your attention to this matter, and for your overall work in making Winston-Salem a more pedestrian-friendly environment,
Ben Towle

The Cartoonist’s Sideboard – Pt. 1

Cartoonists (and, one assumes, other artists as well) have a fascination with seeing each other’s work areas. Thanks to the advent of digital cameras and “the internets,” message board threads, blog posts, and even entire books showing cartoonists’ studio areas are flourishing. It’s an understandable fascination–you get to see how the “pros” work, and you might even glean some useful information about materials or techniques. My favorite example of this sort of “cool studio stuff” web entry is by cartoonist Dave Cooper, in his Flickr photoset, “some of my favorite art nerd things,” which shows off some of his coolest tools, including a straight-up ridiculous ink holding contraption.

I’m game to contribute a bit to this almost-a-meme sharing of studio pics–and I do, I have to say, now have a pretty sweet studio here at the Crackhouse–but at the moment I’m in the middle of painting some new shelves that have recently been installed and now isn’t really the best photo op time. So, instead, I’m gonna jaw a bit about something that I think most cartoonists probably have as an element of their work area, but which I rarely see discussed–specifically, the collection of reference materials that I keep (literally) in arm’s reach of me as I draw. With embarased apologies to anyone nerdy enough to recognize the term from the Magic: The Gathering card game, I’ll refer to it as my sideboard.

I’ll begin with the item I think I reach for more than any other in my sideboard, Jack Hamm’s Cartooning the Head and Figure.

I do all the stuff that art teachers always tell you to do–I keep a sketchbook, I draw in it from life, I even do 2-3 hours a week of nude figure drawing with a local group–but sometimes a shortcut or two comes in handy. And that’s what Cartooning the Head and Figure is: a cartoonist’s cheat sheet.

This book is chock full of great useful stuff you can take in at a glance. Struggling with a particular facial expression? No problem. Hamm’s book has got pages of stuff like this:

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Did I mention there’s three or four pages like the above? Not only are the expressions great, but every one is a beautifully drawn cartoon face. Hamm’s from the era where cartoonists and commercial illustrators had to have serious chops to even think about getting work. Like it says in the great Dan Clowes art school spoof, Art School Confidential, “If you wanna do that Picaso stuff, take it to Paris!”

Speaking of Dan Clowes, I always struggle with that classic 50s “cartoon walk” that Clowes used to use in a lot of his early work (ya know, before he was all “Nabokovian” and shit). No problem… Hamm’s got it covered. Check out this great “walk wheel.” It’s from one of the nine pages in the book that deal specifically with drawing characters walking and running.

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The book is only 120 pages long, but it’s jammed with stuff like the sample below–pages and pages of noses, eyes, ears, gloves, hats, hands… and characters sleeping, and pretty girls, and characters writing, and how to draw crowds.

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Oh.. and I’d be remiss if I didn’t mention this essential how-to section, sadly lacking from most modern texts, “Hobos and Tramps.” (I plan on remedying this situation with my forthcoming analytical cartoon text, Understanding Hobos.)

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Although not particularly germane to its use as a sideboard item, the book also contains some interesting information on unusual (at least for the modern era) cartooning techniques and tools–things like how to use a gauze ball affixed to a match stick and dipped in white paint as a texturing tool.

Jack Hamm’s Cartooning the Head and Figure was published in 1967. You can find a soft cover copy for as little as .75 cents on Half.com. Buy one, ya cheapskate.

Sketchbook 4/1 – Angus Young

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