Last Two “Oyster Tour” Appearances… and Commissions!

Oyster Tour Final Appearances

The Oyster Tour is winding down! It’s been great fun, but I’m looking forward to being done with travelling and holing up in my studio here to work on In the Weeds.  I do, though, have two more appearances before things wrap up:

Heroes Con – Charlotte, NC – June 18th and 19th – I never miss this one! I don’t have my table information yet, nor info on the annual “Mega-Panel” I do with Craig Fischer yet, but when I do, I’ll update this page. Note that Heroes is a three-day (Friday-Sunday) show, but that I’ll only be there Saturday and Sunday.

Update – Here’s the info on this year’s Mega-Panel:

Creatures Imagined and Real

HeroesCon, Saturday, June 18, 4pm

For this year’s mega-panel, cartoonist Ben Towle and critic Craig Fischer corral a host of talented creators to discuss the improbable animals (fictional and real) that stomp and slither through our favorite comics. Craig begins by presiding over a chat with Gabriel Bá and Fábio Moon about the elegant vampires, saddled bears, and Lovecraftian monsters they introduced to the Mignolaverse flagship title B.P.R.D. Then Ben presents the preliminary work he’s done on his future graphic novel In the Weeds—and why he’s chosen to draw his central characters as badgers, rhinos, bears, and other animals. Finally, librarian and Women Write About Comics contributor Jennie Law leads three world-class dinosaur artists—Dustin Harbin, Budd Root, and William Stout—through a talk about the challenges and joys of drawing giant reptiles.

Update – I’ve received my table location. I’ll be in artists’ alley, table AA-34. That’s dead center of the hall, all the way on the back wall behind Indie Island. Here’s a map:

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Comic-Con International: San Diego – San Diego, CA – July 22 & 23 – AKA “San Diego Comic-Con.” Yep, the big one! I’ll be there mainly to attend the Eisner Awards ceremony, but I will be signing at the Oni Press booth as well. Again, I don’t have info yet on Oni’s booth location or my signing schedule, but I’ll update this page as I get that information. I’ll be there just Friday and Saturday.

Update: I’ll be signing copies of Oyster War at the Oni Press booth (1833) from 4:30 – 5:30 Friday.

Commissions

If you’re interested in a commission to be picked up at either of these shows, get in touch with me at benzilla@benzilla.com or tweet at me at @ben_towle. Here’re a handful of pieces, just to give you an idea of size and cost. All are done on either 2 ply Strathmore Bristol board (for just pen and ink stuff) or good quality watercolor paper (for ink with sepia wash). These are mostly superhero characters, but I’m up for almost anything as far as subject matter goes. Just let me know what you’re after.

Single characters with or without sepia wash (7″x 4″ish) – $50:

Two characters with or without sepia wash or single character with color (8″ x 8″ish) – $85:

Large images, multiple characters, complex scenes, etc. (10″ x 15″ish) – Contact me about price. These were all between $175 and $350:

You want some original art. You know you do! Gimme a shout.

The Stunning Japanese Star Trek Art of Toru Kanamori

Yesterday in a far corner of the Star Trek interwebs I stumbled on two really beautiful cover illustrations from Japanese Star Trek books.

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There’s a lot to love about these images. I particularly like how loose and expressionistic (for lack of a better word) they are. I don’t know exactly when these came out in Japan, but they’re apparently translations of the James Blish episode adaptations that came out in the US between 1967 and 1977. Obviously book covers vary widely style-wise even in the same era, but just by way of comparison, here’s what I’d consider a pretty typical example of North American SF book cover illustration from the same era–a Chris Foss cover for James Blish’s Midsummer Century from 1975:

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(I adore Chris Foss’s work as well, by the way!)

After a bit of digging, I discovered that those Trek covers are the work of Toru Kanamori, a now semi-retired illustrator living in Ome, a suburb of Tokyo. The only English-language information I could find about Kanamori is here, a website set up by David Bull, a woodblock printer who’s a neighbor of Kanamori.

According to Bull, Kanamori was once a very popular illustrator in Japan, but his name at least is now largely forgotten there.  When Star Trek first made inroads in Japan, Kanamori was selected to do the artwork for the translated novelizations. For each book he would supply a cover image, a color spread frontispiece, and a number of black and white interior illustrations. Bull’s site has scans of a handful of interior illustrations… and they’re amazing.

It took some dedicated internet scouring, but I managed to turn up a few websites that have scans of his covers. These two seem to be the most comprehensive. Here’s a quick gallery I put together of some of my favorites, but there are more to explore at those two sites:

Sadly, I couldn’t turn up any of Kanamori’s frontispiece paintings other than the one on Bull’s site.

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One final thing I did turn up: there was a collection of Kanamori’s SF illustrations released in the U.S. via manga publisher Tohan in 2008. The book was called Toru Kanamori SF Art Original Sketches and retailed for a hefty $55.00. I’ve so far not turned up a copy for sale here, but I’ve got a saved Ebay search set up. Here’s an image of the cover:

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I’d love to see Toru Kanamori’s Star Trek stuff in particular collected and made available in the U.S. After posting those initial two images to Twitter it became obvious that even Star Trek fans in the comics/illustration community don’t know his work. I sure didn’t. Maybe with the 50th anniversary of Trek, some adventurous soul will figure out a way to give Kanamori’s work the exposure and appreciation it deserves. Live long and prosper, y’all!

In The Weeds Progress: Character Designs

In the past I’ve not spent nearly as much time working on character designs for my books as I really should have. Certainly this was the case with Oyster War and as a result, I wound up having to do a substantial amount of pre-publication redrawing of the main characters–especially in the early pages where I was still basically working out the character designs as I went along. I vowed to avoid this pitfall with In the Weeds and indeed I’ve spent the last couple of months with my nose to the grindstone, really trying to come up with solid, fully developed character designs.

Design Challenges

As mentioned in my last post on In the Weeds, I’m using animal characters for the book. One consistent question I get when I’ve described this book to people is, “Why animals?” Short answer, “Why not?”

Comics (and children’s book illustration for sure) has a long and rich tradition of using animal characters. It’s part of comics’ formal tool kit–and a part of it that doesn’t seem to be utilized as much as it could be. The animal comics tradition seems to me to be more vibrant in Europe than in the North America. Is this maybe because of Europe’s historical infatuation with Carl Barks’ Donald Duck comics? I don’t know. Whatever the case, though, with a few exceptions (Usagi Yojimbo comes immediately to mind, as does Mouse Guard) most modern North American comics with animal characters are coming out of the furry subculture and few manage to penetrate into either mainstream or alternative comics readership here. I’d love to see more animal comics front and center in the North American comics scene.

One of the main challenges I faced in designing the animal characters for In the Weeds was making them sufficiently human-like to be able to walk and interact, while also giving them distinctly animal-like features. There’s a reason a lot of animal comics default to a sort of “house style” of essentially putting an animal head and tail on a human body: a human body interacts well with its environment and other human-like characters in a way that can be difficult for more animal-like designs. You can see, for example, how this sort of design (by Jen Suzuki, in this case) is very well suited to being just dropped into a real world environment:

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For me, the gold standard of animal characters that really look a lot like animals yet are able to work in a real world environment are Richard Scarry’s characters:

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I love how Scarry’s characters retain many of their distinctive animal features–hooves, haunches, etc.–and yet are sufficiently anthropomorphized to walk upright, use their hands like people, and otherwise interact with a fairly realistic environment. I knew my characters would need to be somewhat more human-like than Scarry’s, but I definitely took my cues from him design-wise.

Another big challenge with animal characters is scale. Again, it’s obvious why the default way to deal with this is to normalize the body sizes of the characters–regardless of what animals they’re based on. Not doing so creates a very tricky problem, given that the real world around us is designed mostly for interaction from similarly sized creatures: us humans. If you don’t standardize the size of your animal characters, you have to radically re-imagine the environment–something that the recent film Zootopia did brilliantly. Here’re the relative scales of the main animal types in Zootopia:

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If you’ve seen the film, you know that the makers of Zootopia went to some pretty impressive efforts to create a unique world in which characters of radically different scales can interact.

With In the Weeds designs, I wanted to preserve some of the size differential, but because of the nature of the story I also want the characters to be able to operate in a world that’s fairly similar to our own. So ultimately, what I wound up doing was just decreasing the “dynamic range” a bit. There’s still a size differential among the characters, but it’s just been normalized enough so that they can function in a largely real life environment.

And of course, the biggest challenge for me design-wise is simply that this is all new to me. I’ve never done a comic with animal characters before, so I’m really just figuring it all out as I go along.

The Final Designs

I tried out a lot of different animals, but eventually settled on a cast that I thought looked good together and showed off a wide variety of shapes and features. Here’s me sketching/designing from photo reference of various animals:

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So, here they are. The protagonist of the book is employed as a chef at a country club and plays in a band on the weekends, so I needed to develop two sets of character designs: the work characters and the non-work characters. He’re the former:

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That’s our protagonist second from the left. (These characters all had names at one point, but I’ve decided to change most of them; I’ve just been referring to them by their animal names.) I initially had a pig character in place of the yak, but I decided it would be best if none of the characters were animals that are commonly used as food.1 It just seemed weird, ya know?

And here’re the non-work characters:

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The four on the right comprise the rock band in the story. I tried to give each of them a nineties-appropriate dress style. The badger has a Happy Mondays/nineties 70s revival look. The poodle is loosely based on the great drummer, Cindy Blackman. The rhino’s body shape and stage moves (but not clothes at this point–I’ll probably change his style of dress) are coming from Minutemen guitarist D. Boone.2 The hyena, Kathleen, is an amalgam of various riot grrrrl band members style-wise. (“Katheen Hyena”/”Kathleen Hanna“… get it? Har har har.)

One nice thing about using animal characters is that it’s pretty easy to get really recognizable, distinctive body shapes–something that I’ve always struggled with when using human characters. Without even really thinking about it during design phase, the characters easily pass the “silhouette test.”

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silhouette band

So, what’s next? I’m probably going to spend a bit of time doing loose sketches of these characters in various poses and with various facial expressions, just to make sure I’ve got all that well ironed out before I put pencil to page. But, beyond that and a few small revisions to the script, I’m just about ready to start thumbnailing!

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1. Yes, I know that people sometimes eat sheep, but it’s not like people are regularly chomping down McLambchops.

2. Yes, I also know that The Minutemen are from the 80s, not the 90s. The Minutemen are so awesome that they transcend all eras and are not bound by the normal constraints of space/time.

Come See Me at TCAF in Toronto!

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I’ll be appearing this weekend, May 14-15, at the Toronto Comic Arts Festival (TCAF) in Toronto Canada. If you’re in the area, please come out and say Hi! It’s held at the Toronto Reference Library and is free and open to the public. You can find out more details here: http://torontocomics.com/

I’ll be seated at: Q13 on the second floor of the library.

Additionally, I’ll be participating in the following programming:

11:00 – 12:00 Saturday — Historical Comics panel with Chester Brown, Tony Cliff, Ben Towle, Sarah Winifred Searle. Moderated by David Humphreys.

2:00 – 2:30 Saturday – Draw Along! live drawing in the kids’ area.

Oyster War: A 2016 Eisner Nominee!

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I’m excited (and frankly, pretty surprised) to announce that Oyster War has been nominated for a 2016 Eisner award in the category of Best Publication for Teens. This is my fourth (!) Eisner nomination and as much as I’d love to finally take one of these things home, that’s some pretty stiff competition I’m up against. I think the obvious shoe-in is either March: Book Two or SuperMutant Magic Academy. Regardless, I managed to get a room for San Diego Comic-Con (or Comic-Con International: San Diego, as it’s officially known these days) and am considering going out to at least attend the ceremony.